George
His Full Title; The Crimson Lord of Blood. Powerful enough to rival a demon
god and Overlord, he possesses a serious threat.
Male Humanoid.
Crimson Lord
HP: 100% / 24
SP: 100% / 35
ATK: 110% / 20
DEF: 90% / 12
INT: 120% / 22
RES: 80% / 12
HIT: 100% / 16
SPD: 80% / 20
Fire: 20%
Wind: 20%
Ice: 10%
Move: 4
Jump: 20
Range: 1
Throw: 3
Counter: 3
Axe: 5
Staff: 6
(Evility 1)
-Malleable Blood-
George can cast his abilities from his HP when his SP is 0. His HP will be sapped 1.2 of the normal SP cost. In addition, he can be Magic-Changed. Although the weapon chosen will be based on what the user specializes in.
(Evilty 2)
-Defiance of Fate-
George automatically turns to face his opponents when attacked.
(Evility 3)
-Means to an End-
After Magic-Change, George remains instead of the one who initiated the Magic-Change.
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Specials.
Cardinal Blade
'The sky will pour with cardinal-red rain...'
1 / E / ATK / None. Extra = 10% of damage done is returned to George as HP.
Range & Description: Hits a single target from up the 5 squares away in any direction (except Diagonal). George points at his foe, causing a bloody fist to punch his opponent skywards. Leaping into the air after his opponent, he swiftly creates his scythe, the Cardinal Blade to cut clean through his foe and deliver a powerful hit of damage and cause red to spray everywhere.
Bloody Hydrangea
'Thy blood shall boil and burst forth into a ruby-red flower.'
25/ B / INT / None.
Range & Description: Hits a row of three enemies up to two space away. George simply shrugs and smirks, nonchalantly pointing at his foes who suddenly flinch in pain as their blood boils, dealing constant damage before it explodes in beautiful flower like the move's name-sake, dealing more damage.
Crimson Scream...!
'Nothing remains, but a scream and a pool of crimson...'
50/ A / INT / None. Costs an additional 5% of HP which can't be recovered until the battle is over. Insta-Kills units with 25% HP or less.
Range & Description: Hits a group of enemies in a 3x3 group up to 2 spaces away. George laughs and causes a giant bloody hand to grasp the enemies as everything goes dark, the sound of a heart-beat coming to a stop is heard, along with a horrible sound of something being CRUSHED, their screams barely able to drown out the noise before fading out to red and returning to the battlefield.
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Magic-Change Skills. ...These will vary.
Bloody Cannon (Gun)
Cardinal Blade (Axe)
Crimson Rapier (Sword)
Hydrangea Bloom (Staff)
Ruby Red Knuckles (Fist)
Maroon Spear (Spear)
Deadly Needle (Bow)
So...let's go with Wren (Overlord) for an example. Who gets the Crimson Rapier. ...Unless...
Perforation
'Stab, stab, stab~! Stab, stab, KILL!'
A / ATK / None. Extra: George's HP is restored by 10% of damage caused when Magic-Change ends.
Range & Description: Hits a single target up to 3 squares away. The user charges forwards and through the enemy once, swiftly turns around and does it once again before re-appearing from all angles, stabbing many, many, MANY times.
Bloody End.
'...Huh. This looks familiar.'
S / ATK / None.
Range & Description: Has a range of 4 in any direction, a diagonal range of 2.
...See 'Demon Blast' from Soul Nomad/Cradle.
https://www.youtube.com/watch?v=1MRO0qG02cUBlood Magic (Exclusive to Wren)
'Crimson Red and Illuminating Light...'
NA / NA/ None.
Range & Description: Targets self. Cancels out the Magic-Change and changes Wren into Geowrn...who'll probably never see the light of day in the RPs.