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    Welcome To Hell (Borderlands RPG)

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    [FAZE]xXx420blaz3sc0pexXx

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    Character 1 Name: Roland
    Character 2 Name: Mordecai
    Character 3 Name: Lilith

    Welcome To Hell (Borderlands RPG)

    Post by [FAZE]xXx420blaz3sc0pexXx on Tue Apr 26, 2011 9:26 am

    Space is very big. Espescially in our galaxy. Somewhere in that galaxy, there is a little hell-hole called Pandora. That hell-hole is going to get a big surprise - as if it hasn't been surprised already.

    The Vault won't be opened for another 200 years, and the Destroyer, the ender of the Eridians, contained inside, vanquished by the legendary Vault Hunters. Most of the raiders - Sledge, Flynt, Mad Mel - dead at their hands. The zombie outbreak at Jakobs Cove - solved and the cause dealt with. The Underdome and its brutal arena challenges? The Vaunt Hunters conquered that too. The Crimson Lance and General Alphonso Knoxx? Defeated and dead, guess who. The new Claptrap robolution? Put down, and the Hyperion-built Interplanetary Ninja Assassin Claptrap destroyed, along with the Mega INAC that it drove. This planet has seen its fair share of surprises, all by four people.

    However, what is going to surprise it is the people that might be arriving soon. New Haven was a town - Scooter and Marcus Kincaid set up their Catch-A-Ride and Marcus Munitions businesses there. Dr. Zed also has his self-titled medical business operated there. For a small town, New Haven is ramshackle in its construction. Everyone there knows how to operate and fire a gun.

    The people that will be arriving here from around the multiverse might not have a way back. They might. They might die here, or they might prosper. But one thing is for certain: Pandora is hell incarnate. 90 hour days, wacky rotation, and wildlife that is very hungry when it wakes up, but is otherwise docile for a very long period of time. And the people here will be waking up on the ground, staring at the blue sky and the large moon in it.

    Pandora is hell. Too bad people got dropped into it.

    (Anyways... I'll be fudging most of this. You don't have to fight if you don't want to. Any player character from any universe is accepted in this RP. Guns are recommended, but not required: any weapon can be used. After all, only half of Pandora's enemies use guns. The other half get up close and bite. Or slice. Anyways, yeah. You MIGHT get a way back. Also, this takes place after Borderlands. For those that haven't played, the four NPCs I'll be playing - Scooter, Marcus Kincaid, Dr. Zed, and Helena Pierce - will provide exposition for you and the characters. Otherwise, open to business. Enjoy.)

    Cross

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    Re: Welcome To Hell (Borderlands RPG)

    Post by Cross on Tue May 29, 2012 1:10 pm

    Interesting concept, Is it started?
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    simetradon

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    Re: Welcome To Hell (Borderlands RPG)

    Post by simetradon on Tue Aug 21, 2012 11:46 pm

    If you're looking for a tabletop game which is similar to Borderlands, check out Chaos 6010 A.D.

    Earth is largely a wasteland, after an asteroid strike which released a cataclysm and opened a portal which allowed demons to escape from their Hellish dimension. To combat the demons, a star-faring mystical race called the Eldrynn (space-elves) teleported to Earth en masse.

    Over the centuries that followed, humanity managed to reach to the stars, and met with a number of other alien races, and the Armethian Empire was formed.

    On Earth, the landscape is still blighted by demons and horrid mutations, and a few massive cities, such as Haven, protect their citizenry from the blight with massive walls. Within the walls, the theocratic government, led by the Church of Sol, maintains a semblance of order.

    Thus, the setting allows for all sorts of genres of play, from starship combat, to cyberpunk anti-establishment campaigns, wasteland explorers, shadow games of political manipulation, demon hunting, etc.

    Game mechanics are fairly easy, and become quick and routine after a short learning curve. Combat is all contested d20 rolls, with modifiers added (i.e. Player A rolls a d20, and adds +3 for his skill with a gun, while the NPC has a d20 roll and adds +2 for cover). Skills have various "levels" which determine the dice rolled, and those rolls are either contested or have a set number to exceed (i.e. Player A rolls a d8 and a d6 in an attempt to pick a lock, with a target number of 6). Dice have a "maximum continuance", wherein they are rolled again and added to the initial sum if they reach the maximum number on a dice (i.e a d8 rolling an 8 is rolled again, and the end result is 8 plus the second roll).

    Characters are completely customizable, with 20 Races and 20 Classes in the core book. Level advancement is easy, and accumulated "Cool Points", the equivalent of XP, can be spent on upgrading Skills/HP/Mana/New Abilities. Each level, you gain a new Ability via your Class, and a few extra Level Advancement Rolls, granting random additions to your character, which often makes two characters of the same race/class become widely diverse as levels are gained.

    Check it out on RPGNow or DriveThruRPG

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    Re: Welcome To Hell (Borderlands RPG)

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